I am a postdoctoral researcher at IRIT/CNRS in Toulouse, France, working on the OPEN-DOPAMIn project, funded by CNRS Innovation, which aims to develop and promote open-source photogrammetry through AliceVision/Meshroom.
I completed my PhD at IRIT on 3D reconstruction from optical images, where I worked on the MVPS problem and neural rendering techniques under the supervision of Lilian Calvet and Jean-Denis Durou.
10-2026I was recognized as an Outstanding Reviewer for CVPR 2026.
09-2026Our benchmark paper "Martine" has been accepted to the NeurIPS 2026 Evaluations & Datasets Track.
08-2026Our paper on integrating multi-view multi-light surface reconstruction into cultural heritage workflows has been accepted to the VISART workshop at ECCV 2026 (arXiv).
04-2026Our paper "Multi-view Shape-from-shading: A Tour" has been accepted to CAMC (published 09-2026).
11-2025I gave a talk at JC3DHN 2025 in Marseille on our cultural heritage reconstruction work.
10-2025Our RNb-NeuS extension has been accepted to IJCV.
10-2025I defended my PhD thesis at IRIT, Université de Toulouse.
06-2025Our RNb-NeuS extension preprint is on arXiv.
01-2025Our paper on cultural heritage 3D reconstruction is out in JCH.
10-2024Our paper on 3D reconstruction quality assessment has been accepted to WACV 2025.
06-2024I presented RNb-NeuS at CVPR 2024 in Seattle.
01-2024Our paper RNb-NeuS has been accepted to CVPR 2024.
12-2023Our paper on multi-view stereo in refractive medium is out in JEI.
Martine: Benchmarking Multi-View 3D Surface Reconstruction Across Viewpoint Coverage, Resolution, and Lighting Robin Bruneau*,
Baptiste Brument*,
Frederic Giraud,
Bastian Sigrist,
Sascha Jecklin,
Philipp Fürnstahl,
Bjoern Menze,
Lilian Calvet NeurIPS Evaluations & Datasets Track, 2026
Project page
/
Paper
/
GitHub
/
BibTeX
A benchmark of 28 objects, including transparent materials and fine structures, captured at 61 MP from 84 viewpoints under single-light and multi-light regimes, with accurate 3D ground truth and quantified calibration accuracy, enabling regime-aware evaluation of photogrammetry, multi-view stereo, neural implicit, Gaussian-splatting and photometric stereo methods.
An integration of state-of-the-art multi-view, multi-light surface reconstruction components — a complete photometric stereo ecosystem, automatic object masking and multi-view normal-and-reflectance integration — into Meshroom, bringing recent computer vision methods within reach of operational cultural heritage workflows.
A survey revisiting multi-view shape-from-shading, providing intuitive evidence for uniqueness of solutions based on epipolar geometry, and presenting SfS-NeuS, an effective neural implicit surface method that outperforms state-of-the-art 3D reconstruction approaches on real-world examples.
An extended framework that incorporates multi-view normal and reflectance maps into radiance-based surface reconstruction, achieving state-of-the-art performance on MVPS benchmark datasets with improved fine-grained detail reconstruction.
A comprehensive comparison of photogrammetry and photometric 3D reconstruction techniques for archaeological features, proposing a promising new method that combines both families in a multi-view, multi-lighting context.
A methodology to evaluate 3D reconstruction quality without ground truth reference, applied to archaeological artifacts captured using multiple imaging techniques.
Combinaison de photogrammétrie multi-vues et stéréophotométrie pour obtenir des reconstructions 3D à la fois précises et détaillées en estimant l'éclairage local.
An extended multi-view stereo technique to reconstruct objects within a transparent, refractive medium by modeling the refractive interface's geometry and solving it using a discrete method validated on synthetic and real data.
The paper presents a method to estimate 3D surface normals from two views with known camera poses, enhancing inter-image homography and improving photo-consistency in the "plane-sweeping" method,
Reconstruction 3D d'un objet immergé dans un milieu réfringent, en utilisant un dioptre assimilé à un polyèdre convexe placé sur une table tournante, avec l'estimation de sa géométrie à partir des silhouettes capturées par une caméra statique.
Open-source tools and plugins developed as part of the
OPEN-DOPAMIn
project at IRIT/CNRS, extending Meshroom's 3D reconstruction pipeline with photometric stereo and neural rendering capabilities.
Meshroom plugin implementing the open-source Open-RNb method for 3D surface reconstruction. Runs a two-phase albedo scaling pipeline and outputs reconstructed OBJ meshes in world coordinates from multi-view photometric stereo inputs.
Meshroom plugin for RNb-NeuS2 (IJCV 2025). Reads AliceVision SfMData, trains the CUDA testbed and exports the mesh in world coordinates, along with harmonized albedo maps ready for texturing with the AliceVision Texturing node.
Meshroom plugin integrating SDM-UniPS, a universal photometric stereo method that estimates surface normal maps, albedo, roughness, and metallic parameter maps from multi-light image sets.
Meshroom plugin for LINO-UniPS, a photometric stereo method leveraging diffusion model priors to estimate surface normals from multi-lighting images. Supports arbitrary numbers of input images with GPU acceleration.
Meshroom plugin for Uni-MS-PS, a universal photometric stereo method using a multi-scale encoder-decoder transformer architecture for high-resolution surface normal estimation under unknown lighting.
A hands-on tutorial with 7 progressively complex examples — from a minimal node to SfMData manipulation with pyalicevision and ML inference (DeepLabV3 semantic segmentation). Serves as the learning resource for Meshroom plugin development.